Here are Carl's most recent blog entries. More information about the blog is available.
I have the opportunity to be attending a GTK+ Hackfest in Berlin this week. Visiting Berlin, (and sleeping about a block away from Checkpoint Charlie), is quite interesting, and a welcome new experience for me.
I promised some people back home that I would post daily updates on things that get discussed/decided here. The hackfest could only support a couple dozen people, but certainly there's a larger audience interested in the things happening here. And it would be a shame to not share things with that larger audience.
So far I've done a very poor job of actually getting those updates out. One snag was that due to some interaction of bugs in ikiwiki and/or planet, planet.gnome.org decided to post ancient posts of mine instead of recent ones. I still haven't worked out those bugs completely. In the meantime, I'm glad that some people that missed it the first time enjoyed my writeup on learning git. And for anyone wondering about my son Scott, it's been over 6 months since his first steps, and he's now walking, running, and doing everything else expected of a 2-year-old. Anyone who met him for the first time now would never know that he ever had any problem. So that's wonderful.
But getting back to the hackfest: Due to my travel schedule I missed the first day completely. I know that some transitioning-to-GTK+-3.0 plans were discussed then, and hopefully people have seen those slides. There was also a lot of talk about adding introspection to GTK+, (to enable automatic language bindings and other fancy things). The introspection discussion has continued over the second and third days, and hopefully it's going just great, (but I haven't been a part of it at all---somehow it's just one of those topics that makes my brain switch off---but I'm glad other people are interested in solving the issues).
So what I did do on Tuesday included a fantastic presentation from Behdad Esfahbod about the proposed "user font" API for cairo. This is something that's had some preliminary patches since 2006 when Kristian Høgsberg first needed this for supporting fonts embedded in PDF files. The discussion here took great advantage of having all the right people together at the same time, (though it would have been great to have Kristian here as well). We had an implementor (Behdad), a maintainer (myself), and two consumers of the API, (Benjamin "Company" Otte of swfdec fame and Alp Toker of WebKit/GTK+. That was a great group to have together to make sure we the API would make everybody happy. We found several changes that will improve the API quite a bit, but also shouldn't be too much work. Behdad plans to have the changes all committed to cairo, (on a new 1.7 development branch), before the end of the week.
Afterwards, Behdad returned my code-review favor by taking a look at the patch series I have for adding support for arbitrary true-color visuals to cairo. This series is to address a number of fatal bugs that occur when targeting X servers that don't have the Render extension, (Xvnc is a common case). I knew my patch series had some ugly bits in it, but I wasn't sure what the cleanest fix would be. Behdad set me straight right away. So I'll be landing this in cairo very shortly, and this is one of the very last issues left unfinished on the cairo 1.6 roadmap.
The only other unfinished feature on the roadmap is support for pseudo-color visuals, but Behdad is trying to convince me to let that slip, (it's a lot of work for fairly small gain). Who would be really hurt to see this feature slip again? Let me know if you are, (and I'll let you know how you can help make it happen too).
Posted Thu Mar 13 16:53:20 2008I'm definitely overdue as far as posting an update on the progress of the work we've been doing to improve EXA performance for the i965 driver. And just yesterday, Benjamin Otte pointed out to me that it's really hard for many people to get any understanding at all about some of the work that's going on within the X.org development community.
Part of my reply to Benjamin was that there were a lot of excellent talks given at LCA this year, (Keith Packard, Dave Airlie, Adam Jackson, Jesse Barnes, Peter Hutterer, Eric Anholt, and myself were all there talking about X in one way or another). And that is true, but it's also true that many people were not able to attend LCA to hear those talks. And while the LCA conference kindly posts video of the talks that's not always the most desirable way of getting information when not at the conference in person.
So I think it would be fair to say that we've been doing a poor job of providing easy-to-find information about what's going on with X. I definitely want to help improve that, and I even just got an official designation to do exactly that. I was recently elected to the X.org Board of Directors and also assigned to chair a Communications committee whose job it is to help X.org communicate more effectively. What can we do better? Please email me with your ideas.
In the meantime, for my own part, I've just done a fairly thorough writeup of my LCA talk. That's something I've been wanting to get in the habit of doing for a while. One thing I can't stand is reading presentation slides that are almost content free---where clearly they weren't meant to stand alone but were meant to be accompanied by someone speaking for up to an hour. And I know I've been guilty of posting slides like that before. So this time, I've written some text that should stand alone quite well, (though, since I just wrote it today it might not correlate extremely well with what I said that day at LCA---but I've tried to address the same themes at least).
Posted Wed Mar 12 09:33:26 2008As readers of my blog know, I've been working on improving the Intel 965 driver within the EXA acceleration architecture of the X server. Meanwhile, there's an alternate acceleration architecture originally announced by Zack Rusin in August 2006 called Glucose. The idea with Glucose is to accelerate X rendering operations by using OpenGL.
Recently there's been a fair amount of activity in the various Glucose branches, so I thought I'd take a look to see how well it's working. This was quite convenient for me as the current Glucose work is focused only on Intel cards. Since Glucose isn't quite ready for prime-time yet, it does require fetching various non-master branches of several git repositories. It's not always obvious which branches to take, so José Fonseca was kind enough to writeup some Glucose build instructions.
I've followed those instructions and run a benchmark comparing Glucose and EXA. The benchmark I chose is the expedite application that comes with evas, (thanks to the people that kindly pointed out this newer benchmark to me after my recent explorations with the older evas benchmarks). To get expedite you'll need the e17/libs/evas and e17/apps/expedite modules from enlightenment CVS.
Expedite is a nice benchmark in that it separates things like image blending and text rendering into separate tests, (unlike the older evas benchmark). It's also nice that evas includes many backends which can be interesting for comparison. But I won't be looking at anything but its XRender-based backends here---and it looks like evas' cairo and OpenGL backends are not currently functional. They are disabled by default, and when I enabled them I ran into compilation problems, (I suspect neglect and bit rot).
So here are the results I got for three acceleration architectures:
XAA with the XAANoOffscreenPixmaps option, (this is an all-software implementation for reference).
Glucose---the new thing we're looking at here.
EXA, (as available in the various glucose branches---so without things like my recent glyph-pixmaps work).
The results are all normalized to the performance of our baseline, XAA. And larger numbers are better.
The raw data is also available for anyone with particular interest, (it has non-normalized values as well as results from evas' software backends using both SDL and X11 for image transport).
The quick conclusion is that, so far, I'm not getting any benefit from running Glucose as compared to just running an all-software implementation, (see how all Glucose and XAA bars are basically identical). I might still not have everything compiled or running correctly yet, but I'm quite sure that at least some Glucose code was active during my Glucose run. That's because a glucose module failed to find a required symbol and crashed during the "Polygon Blend" test, (which is why it doesn't have a bar in the chart, nor is there a number for the overall "EVAS SPEED" result for Glucose).
Meanwhile, it's also clear that EXA is going far too slow for text operations. This isn't any surprise since I've documented problems with slow text rendering on the i965 several times before. However, I've never before measured text rendering that's quite this slow. I'm seeing speeds of only about 30k glyphs/sec. with EXA on these branches, while my previous testing always showed about 100k glyphs/sec. I suspect that there's been some regression somewhere in the X server or the Intel driver, (and likely unrelated to anything about Glucose---Keith has reported similar slowness with builds from the master branches).
Another interesting thing to look at is the difference caused by the "few" variants of the "Rect Blend" and "Rect Solid" tests. When going from the non-few to the "few" variants, both Glucose and EXA slow down significantly. I'm quite happy to see these tests in this benchmark since it is often the setup overhead that kills you when trying to accelerate a small number of operations, (and applications have a tendency to want to do that very often). Many synthetic benchmarks are extremely non-useful in hiding this overhead by doing huge batches of operations.
Meanwhile, I'm still working on fixing the horribly slow compositing problems in the i965 driver that are keeping text so slow. Keith Packard and Eric Anholt are helping me debug my code, and hopefully we'll soon have something to show which runs at a reasonable speed.
Posted Fri Oct 19 14:47:53 2007For a while now I've had to listen to people tell me that git is somehow more complicated than other distributed source code management tools. A very recent example was what Robert O'Callahan said about a month ago talking about mercurial:
Best of all the underlying model seems quite simple and I think I understand it having read a few chapters of hgbook. I used git with cairo without ever really understanding what git was doing.
This really confused me because I think I understand both git and mercurial fairly well, and I just don't see big user-visible differences in the "model" that they offer---particularly for new users. The model of each is basically identical. There are low-level implementation details. And while some argue that repository formats matter that kind of low-level detail can have no bearing on the user.
So I went and took a look at the book he referred to, (Distributed revision control with Mercurial by Bryan O'Sullivan). I read Chapter 2: A tour of Mercurial: the basics and found it to be quite well-written and a very gentle introduction. But I also noticed that almost all of the text there could apply directly to git. When I mentioned that to roc, he said, "In that case, someone should write that text for git", and he said the Git User's Manual didn't fit with him like this chapter did in terms of the order of introducing concepts and the level of detail used.
So I thought it might be an interesting project to "port" this chapter from mercurial to git. The book is freely licensed, (it's distributed under the Open Publication License which I found several problems with, but I'll save those for another day), so it would technically be possible. But I was also aware that the original author might not like the idea much. I talked to Bryan a bit about it and he admitted that my idea would make him "somewhat sad" but that I was obviously free to do what I wanted with the text within the license.
Well, I put the project off for a month because I think the feelings and desires of authors are important, in spite of what the license makes possible. And I definitely would not want to give the impression that the git community would want to leech off of the tremendous amount of hard work that Bryan has put into authoring this text.
But I also keep hearing more of this "git is hard to learn" and I felt that something needed to be done. So hopefully what I did last night won't offend Bryan too much. I have ported chapter 2 to git and the result is A tour of git: the basics.
This is not in any way an attempt to port the entire book. It's just the one chapter, and it's lost all its LaTeX goodness, (navigation, cross-referencing, PDF generation, etc.), and is just a static blog-post. I don't think it would even be a good idea technically to try to port the entire book, (even if were a good idea socially).
Instead, I really just wanted to attempt a demonstration that similar "easy to learn" text could describe git as well as it describes mercurial. And in fact, the exercise did point out several cosmetic deficiencies in git, (which can definitely impact the new-learner experience), and I've marked several of those with XXX comments in the text. It would be great to see many of these get fixed right away.
And as a route going forward for getting more complete, high-quality documentation for git, like I said, I don't think it would be wise to try to convert an entire book like Bryan's. But it might very well be a good idea to get some organizational ideas from a book like that to guide how to put together the Git User's Manual.
(And something I should do at some point is to read/edit the Git User's Manual. To be completely honest, I've never read it).
Anyway, I hope the text I have created is at least useful for somebody. And regardless of what your favorite distributed source-control tool is, just stay away from cvs and svn!
Posted Fri Sep 28 15:48:49 2007Earlier this month I attended the X Developers' Summit in Cambridge, UK (not the Cambridge near Boston, USA). We stayed at Clare College which, like all of the University of Cambridge colleges that I saw, is immaculately well-kept and quite beautiful. Just look at the gardens I walked past every day to get from my room to the conference room in the library. Kudos to the X.Org foundation for arranging such a beautiful site, (I think Daniel Stone and Matthew Garrett deserve particular thanks), and for providing travel expenses so I could attend.
Adam "ajax" Jackson was kind enough to write up some notes on my talk and the other talks as well. I haven't posted slides from the talk, but it really wasn't much more than a condensed version of exa-related blog entries I've made, (and which are linked to in Adam's writeup).
One of the things I asked for in the talk is more benchmarks for 2D rendering---in particular real-world applications with benchmarking modes and micro-benchmarks distilled from real-world applications. Vincent Torri recently reminded me that Carsten "rasterman" Haitzler wrote render_bench a long time ago precisely to measure the performance of XRender, (and to compare it to his imlib2 software).
I hadn't run render_bench since I started playing with EXA and the
i965 chip, so it was definitely a worthwhile thing to do. Here are the
results I got (comparing XAA and EXA both against imlib2):
All of the numbers are from the same 2.13GHz dual-core Intel machine. But the absolute numbers aren't interesting anyway. The interesting part is the huge improvement in X Render performance going from XAA to EXA for the i965 device. It goes from 2-8 times slower than imlib2 to 1.3-12.9 times faster. Anyone interested in the raw times can view the EXA log and XAA log files.
One thing that would be useful is for someone to augment the framework to also test the same drawing operations through cairo. It would be good to verify that none of the cairo software layers get in the way of this performance, (I can imagine cairo doing something like setting up and tearing down XRender Picture objects rather than reusing them, but hopefully it will perform just as well).
And I should point out that this improvement is not due to anything I've done. This is basically just an upstream xserver tree, (it might have my glyph-pixmaps change but they are not relevant here). So kudos to the EXA hackers I mentioned in my talk, (Keith Packard, Zack Rusin, Eric Anholt, and Michel Dänzer). I definitely need to amend my what EXA gets right post to add image-scaling to window-copying and solid-fills.
This also isn't with any special hacks to the xf86-driver-intel source, (I'm using upstream commit 286f5df0b from Sep. 6). This benchmark clearly isn't hitting the same compositing slowness I'm seeing with glyph rendering and that might be because it's using larger images than the generally tiny images that are used for glyphs, (but I'm just guessing---I haven't looked closely).
Meanwhile, I am rewriting the driver to eliminate all the syncs and flushes when compositing to fix the glyph performance. I hope to have something worth sharing soon.
Finally, I also compared the results of evas_xrender_x11_test with
evas_software_x11_test. This is similar to the original render_bench,
but with a more real-world framework in place, (the evas canvas), as
opposed to just a micro benchmark. Here XRender/EXA did not fare as
well, scoring an evas benchmark score of 4.994 compared to the 10.418
of the software version. (Meanwhile XAA scored 4.840 but with some
noticeably incorrect results---the large scaled image came out just
black). The weaker performance here might very well be because the
evas tests do include text which render_bench does not, (but again I'm
just guessing and haven't looked closely).
Oh, and the evas snapshot I used for this test is
evas-0.9.9.023. I
tried to also test a newer snapshot such as
evas-0.9.9.041,
but it seems to not build the evas_*_test programs anymore. Perhaps
they're now available separately?
Sometimes things get worse before they get better.
A few days ago, I presented a patch for storing glyphs as pixmaps which improved performance, but not as dramatically as one would have hoped.
I profiled the result and found that there were still a lot of software fallbacks going on. Tracking things down, (hints: enable DEBUG_TRACE_FALL in xserver/exa/exa_priv.h and I830DEBUG in xf86-video-intel/src/i830.h), I found a simple case statement that was falling back to software for any compositing operation targeting an A8 buffer. Fortunately, it looks like this fallback was due to a limitation in older graphics card that doesn't exist on the i965. So a very simple patch eliminates the software fallback.
So lets take a look at before-and-after profiles:
Yikes! The patch takes us from 144k chars/sec. to only 95k chars/sec. I'm regressing performance! But look again, and see that the libexa time has been cut dramatically, and the libpixman time has been eliminated altogether. That's exactly what we would hope to see for eliminating software fallbacks. So I've finally gotten this text-rendering benchmark to involve no software fallbacks. Hurrah!
Meanwhile, the intel_drv and vmlinux time have increased dramatically. Take a look at how hot those hotspots are in their profiles:
intel_drv:
samples % symbol name
29614 41.2170 i965_prepare_composite
26641 37.0792 I830WaitLpRing
9143 12.7253 i965_composite
1618 2.2519 I830Sync
vmlinux:
samples % symbol name
28775 25.3748 delay_tsc
21956 19.3616 system_call
7535 6.6446 getnstimeofday
5109 4.5053 schedule
So this is just the same, old synchronous compositing bug I identified earlier. Performance has gotten worse since I'm stressing out the driver and this bug more.
Dave Airlie has been doing some recent work that should let us fix that bug once and for all. Hopefully it won't be too long before I can actually post some positive progress here.
PS. I've also gotten one report that my patch for storing glyphs as Pixmaps speeds glyph rendering up initially, but after the X server has been running for about an hour or so, things get really slow. Shame on me for not doing any testing more extensive than starting the X server and then running a single client for a few minutes, (either firefox or x11perf). The report is that most of the time is disappearing into ExaOffscreenMarkUsed. Well the good news is that Dave's work eliminates that function entirely, (along with lots of migration code in EXA), so hopefully there's not any big problem to fix there. I'll have to test more thoroughly after synching up with Dave.
Posted Tue Aug 7 18:13:22 2007A few months ago I reached the conclusion that remaining cairo performance problems were largely not in the cairo library itself, but were in the X server, its acceleration architectures, or in the X drivers for specific devices. So I started measuring with the cairo-perf suite of micro-benchmarks and I identified what appeared to be some potential problems. For example, there are OVER operations that should degenerate into simple blits but that seem to be running 2x slower than blits, (more on this later).
Before pursuing those in detail, (or after chasing a non-problem for too long), I decided to step back from micro benchmarks and instead look at some real-world tests with the Mozilla Trender suite to ensure I wasn't doing micro-optimization that wouldn't have any significant impact. It was at that time that I also switched my focus from an ATI r100, (which was just the graphics chip that happened to be in my laptop), to looking at the Intel 965 chip instead, (since Intel had donated one for me to work with).
The i965 is interesting because it's new, (ooh, shiny!), and coming from a company that actually supports the free software community by providing free software drivers. That support continues to improve as last week, Intel made technical documentation on the i965 available to myself and other Red Hat employees. (The documentation was made available under an existing Intel-Red Hat NDA which means I cannot share the documentation, but I can use the documentation to write, improve, and release free-software drivers.) I'm optimistic that Intel will be willing to setup a similar NDA with anyone interested in improving the drivers, and even better, that Intel will eventually convince itself it can share the documentation as freely as it is currently sharing its driver source code.
And actually, the work I've done in the last week hasn't strictly required the documentation at all. What has been necessary is to roll up my sleeves and get more familiar with the X server source code. I'm really grateful to Keith Packard, Eric Anholt, Dave Airlie, Kevin Martin, Michel Dänzer, Adam Jackson, Daniel Stone and others who have helped me get started here. There's really a very welcoming community of very intelligent people around the X server who are glad to help guide new people who want to help. And there's no shortage of things that can be done.
It is a large code base to get familiar with, (using "git grep" to find things helps a lot). And, being as old as it is, it does have lots of "moldy" aspects to the way it's coded, but it's not as bad as one might fear. So please, come join us if you're interested!
Guided by the problems showcased by the Mozilla test suite and the i965 driver, I decided that the most obviously underperforming operation is glyph compositing. And I also identified two underlying problems: excessive migration and synchronous compositing.
With the problems identified that concretely, I'm actually working on fixing problems now instead of just reporting them. And for this focused work, it makes sense to get back to micro-benchmarks for tracking the specific things I'm working on. So I started out with "x11perf -aa10text" to test glyph compositing performance. A more general operation than glyph compositing is image compositing, but it seems that x11perf has never acquired any Render-based image compositing benchmarks, (maybe that explains why some compositing performance regressions went unnoticed?). I did convince Keith to sit down and write some x11perf-based compositing tests, which I expect he'll push out shortly. And those tests should do a great job of highlighting the problems I seemed to see with cairo-perf where compositing with Over wasn't properly degenerating to blit performance when there is no source alpha.
In exchange, Keith convinced me to do some work to change the way glyph images are stored in the X server. Previously, glyph images have been chunks of system memory, which means they were off-limits for being used as part of any accelerated rendering. What EXA would do, is every time a glyph was to be rendered, it would first copy it into a video-memory Pixmap so that it could have some hope of accelerating it. So the same glyph data would get copied from system memory to video memory over and over again, (and likely overwhelm any performance advantage from doing "accelerated" compositing with the glyphs).
A fairly obvious solution is to move the canonical location for glyph data to be video-memory Pixmaps in the first place. This has a few potential problems:
Glyph images are sharable across the entire server, but Pixmaps are specific to each individual "screen" within the server.
The X server uses the system-memory glyph data to compare when a glyph is uploaded by a client that is identical to a glyph uploaded previously by another client, (using a simple XOR-based hash to do fewer comparisons---but always falling back to a full compare after matching the hash).
Recent work that Dave Airlie, Kristian Høgsberg, and Eric Anholt have been doing may result in there being a one-to-one relationship between Pixmaps and "buffer objects". And these buffer objects require page-alignment, so their minimal size will be 4k, (which could be quite excessive for small, 10x10 glyph).
Another concern before any of those is whether glyphs are even worth trying to accelerate in the first place. If they are small enough, might the overhead of involving the GPU be excessive and it would be better to simply let the CPU render them, (even if that requires some read-modify-write for the compositing)? For this concern, see the window-to-window copy results I just posted in what exa gets right. That shows that EXA (GPU based) copying can be 5x faster that NoAccel (CPU based) even with regions as small as 10x10. Add compositing to that, and the GPU should be just as fast, but the CPU should be slower. So we really should be able to win, even with fairly tiny glyphs.
So, how to tackle the other technical problems. Here's what I've come up with so far:
Per-screen Pixmaps: Suck it up for now. One, actually having multiple "screens" in the X server isn't common. Things like Xinerama that use one "screen" for multiple displays are much more common. So, I've written code that allocates one Pixmap per screen for every glyph. If this turns out to be a problem in practice, it would be quite trivial to create the Pixmaps lazily for all but one screen. And it would also be worthwhile, (but a much larger change), to lift the per-screen restriction for objects like Pixmaps.
System-memory data for avoiding hash collisions: The goal is to move the storage from system memory to a video-memory Pixmap. We lose, (by spending excess memory), if we still have to keep a system-memory image. To fix this, I've replaced the weak XOR-based hash with a cryptographically strong hash (SHA1) that will be (probabilistically) collision free. This does introduce a new dependency of the X server on the openssl library.
4k alignment constraints for buffer objects: This is likely a very real issue, but something I'd like to address later. Presumably we can alleviate the problem by pooling multiple glyphs within a single Pixmap, (or multiple Pixmaps within a single buffer object), or whatever necessary.
So, given those approaches, I've written a series of 7 patches implementing glyph storage as pixmaps.
On my i965 the patch series doesn't impact NoAccel or XAA performance considerably, but does improve EXA performance a bit. Here are the results for x11perf -aa10text and -aa24text:


Now, that was quite a bit of work, (and way too long of a blog post already), but not yet any huge performance improvement. But I think this is a good, and necessary step toward getting to fast compositing of glyphs. Here are before-and-after performance charts for the aa10text test with links to profiles:
We can see that some copying was eliminated, (note the fbBlt contribution to libfb in the before profile has disappeared completely). But there's still some migration going on somewhere, (see the exaMemCpyBox stuff as well as a bunch of software rendering happening in pixman). The assumption I'm operating on is that we should be able to eliminate migration and software rendering entirely. The hardware is very capable, very flexible and programmable, and we have all the programming documentation. So there should just be a little work here to see what's still falling back to software and eliminating it.
Then, obviously, there's still the synchronous compositing problem. I'm guessing that's where the big time spent in the kernel is coming from. So imagine half of the pixman and kernel chunks going away, along with 25% of the libexa chunk and over half of libc, (that looks like the obvious hotspots from excessive migration synchronous compositing). And then EXA text would at least catch up to XAA and NoAccel.
But if we only match the performance, we're wasting our time and should just use the NoAccel code paths in the first place. But I'm optimistic that there's still quite a bit of optimization that could happen after that. We'll see of course.
Posted Fri Aug 3 17:45:38 2007I've been writing various posts about EXA for a couple of months now. And for the most part, they've been fairly negative, (showing big slowdowns compared to running an X server without acceleration at all, for example).
As I've talked to people that have read the posts, it's clear that I've managed to spread some misconceptions. So let me clear things up now:
Running your server with NoAccel is not a good idea
EXA does accelerate a lot of things already
EXA is not doomed, nor were its authors idiots to have written it
The reason my posts have focused on negative performance aspects is because I was looking for things that could be sped up, and as is only appropriate I looked for, found, and have been focused on the biggest performance problem with EXA I could find, (which turns out to be glyph rendering).
So, briefly here, I want to mention a couple of things that EXA is doing a fine job with. The first is the big reason why you don't want to run an X server with NoAccel: scrolling will hurt very badly. Take a look at these rates for a window-to-window copy of a rectangle of various sizes. These results are from "x11perf -copywinwinX" and multiplied by the number of pixels in each operation.
[All tests here are with very recent checkouts of xserver, mesa, and xf86-video-intel. Tests are run on an Intel Core 2 CPU @ 2.13GHz with an Intel 965 graphics card. Thanks, Intel for the donation of hardware for this testing!]

| Window-to-window copy performance (Millions of pixels/sec.) | |||
|---|---|---|---|
| Rectangle size | 10x10 | 100x100 | 500x500 |
| NoAccel | 14.2 | 26.5 | 23.475 |
| XAA | 57.8 | 438 | 587.5 |
| EXA | 77.6 | 464 | 587.5 |
So here we can see that EXA is from 5 to 25 times faster for scrolling windows, depending on the size. And I can assure you that you definitely don't want windows to start scrolling 25 times slower (chug, chug, chug). Meanwhile, EXA is marginally faster than XAA on this test, but not significantly.
Second, let's look at another common operation, filling solid rectangles. This is an essential step in almost any rending, (for clearing to the background color), as well as for actually rendering some content. These results are from "x11perf -rectX", again multiplied by the number of pixels in each operation.

| Solid rectangle fill rate (Millions of pixels/sec.) | ||||
|---|---|---|---|---|
| Rectangle size | 1x1 | 10x10 | 100x100 | 500x500 |
| NoAccel | 10.5 | 99.6 | 392 | 662.5 |
| XAA | 1.5 | 90.9 | 698 | 842.5 |
| EXA | 2.5 | 250 | 1150 | 847.5 |
Again, EXA outperforms NoAccel here (from 1.3x to 2.9x faster), for all but the tiniest of rectangles. Interestingly, EXA also outperforms XAA by up to 2.7x for the 10x10 rectangle. Also, it's quite interesting to note, (and it's hard to see on the bar chart), that NoAccel outperforms EXA (4.2x) and XAA (7x) for the case of a 1x1 rectangle. Presumably the overhead of setting up hardware rendering for a single-pixel object just plain isn't worth it, (which really shouldn't be that surprising).
So those are a couple of the operations where EXA and XAA are already performing quite well. Some of you will note that Keith Packard has often joked that an X server doesn't need more acceleration than these two operations to perform well. And if you look at the whole set of operations in the XAA interface, indeed you'll find many there that modern applications won't use at all.
But meanwhile, applications are now using the Render extension more and more extensively to draw things. And this is where EXA should afford some acceleration possibilities that XAA does not. And this is also where I've been identifying several problems. If "copy" and "solid fill" are the two most fundamental operations, maybe the next two are "compositing" and "compositing glyphs". I've been talking about problems in those operations for a while, and I plan to start talking about actual solutions soon.
Stay tuned.
Posted Fri Aug 3 15:59:55 2007A little over two weeks ago, I described Scott's first time standing, along with my hope that he'd be walking by his second birthday which was just five weeks away at the time. He went ahead and amazed us by taking his first five steps just one week later.
And just like his first time standing, he took his first steps at his physical therapy appointment. Now, we love Becky, his physical therapist, (and Julie, his original therapist now on maternity leave), and she loves Scott. So I'm really happy that she got to see him both stand and walk for the first time. But I couldn't help feeling a little bit left out that I missed both of these events. Particularly since, (from the descriptions I've heard anyway), these were things that Scott just decided to do that were fairly incidental to any therapy going on at the time.
In the two weeks since, we've been trying to give Scott lots of opportunities to walk at home, but he hasn't been extremely enthusiastic about it. He would take a few steps every once in a while, but he'd also be just as likely to just laugh and sit down instead. So I hadn't even succeeded in getting any decent footage to post here.
But then, this afternoon, a friend came over and happened to set her 13-month-old son down to crawl around on the trampoline in the back yard. Scott wasn't going to be left out of this and insisted on joining in.
He immediately realized that this was a nice safe place and he started standing, laughing, and walking as much as possible. And I suddenly realized how foolish I had been. Of course he tried things out at physical therapy before trying them at home---at physical therapy he gets to play on thick, soft pads instead of the relatively hard carpet, tile, and hardwood he has to deal with at home.
So, finally, here is a short clip of Scott walking on the trampoline:

Again, see the video instructions if you need help getting the video to play.
What a difference the trampoline made! As soon as we came inside he kept walking all over the tiled, kitchen floor. He's still fairly wobbly and falling down every 6-10 steps or so, but he clearly gained a lot of confidence from his short time playing on the trampoline. We'll definitely have to get him out on that more often. (But we're off to the coast for the next three days---so we'll have to see how he responds to walking on sand.)
Thanks to everyone that has expressed their concern for Scott in words or in prayer. We really appreciate it.
Posted Wed Jul 25 22:48:48 2007Earlier this week I isolated some bugs that are currently causing a 4x slowdown with EXA and the i965 driver compared to using the NoAccel option of the X server.
Some people have wondered if the discouraging results I have found so far suggest that we should give up on hardware acceleration or that EXA as an acceleration architecture is doomed. I think the answer is no on both points. I think we're just seeing typical behavior of new code that needs some optimization.
EXA without acceleration
The first experiment is a very simple one to ensure that the 4x slowdown isn't an unavoidable aspect of having EXA enabled. In this experiment I first disabled the accelerated-compositing functions in the i965 driver, then I disabled EXA migration. The net result of this experiment is that the X server will still go through the EXA paths, but will basically use all the same software-fallbacks for compositing that are used in the case of NoAccel. The performance with this patch can be compared to the NoAccel case here. (Again, click through to my blog if you're just getting a list of numbers, not a colorful bar chart.)
It's worth pointing out that with this change, everything still renders correctly. Basically, we're using the same rendering code as in the NoAccel case, but we're using EXA to get there. And we can see that there is some overhead to EXA seen here, (a 10% slowdown), but nothing like the 400% slowdown seen before. There's certainly no indication here that EXA is doomed to be horribly slow, for example.
Now, this experiment does miss overhead in EXA having to do with managing video memory, (since I disabled all migration so everything lives in system memory). We'll be able to see this additional overhead below.
Emulating future i965 speedups
The above experiment is still pretty boring---it's still just measuring software-fallback performance. A much more interesting experiment allows us to start exploring where will be able to get with some un-broken hardware acceleration.
My previous post highlighted two significant problems preventing the current code from having good performance:
Time lost migrating pixmaps with memcpy
Time wasted while the driver busy-waited between operations
Here's a run-down of what I could find about progress on solving these two problems:
Excessive migration
When I looked closer at what was causing the pixmap migration, I found that much of it was due to glyph images being pinned to system memory, (recall that the benchmark I'm using is Mozilla Firefox on a page consisting of mostly text). I asked Keith Packard about why these glyph images are being pinned to system memory, and he explained that what was preventing the glyphs from migrating is that the X server has not been using straight Pixmaps for glyphs, but something slightly different.
Keith is already mostly finished with a change to make the server use Pixmaps for glyphs. Apparently there is one slight snag in that Pixmaps are a per-screen resource while glyphs are not. For now, that could be worked around by using one Pixmap per screen, (until Pixmaps and other resources can be made global within the server).
So, hopefully that glyph pinning problem will be fixed. Meanwhile, it's fairly silly that there's a bunch of memcpy operations to migrate things from "system" to "video" memory on the i965 anyway. This card doesn't have dedicated video memory, but just uses system memory anyway, (all that's needed is for some entries to be set in the GART table, and for some alignment constraints to be satisfied). So it should be possible to eliminate all of this memcpy time anyway.
I'm told that the long-awaited memory management work, (TTM), is what will solve this. I don't know what the status of that work is, but hopefully it will be ready soon. does anyone have some pointers for more information on TTM status?
Synchronous compositing
I characterized this problem fairly well in my previous post. Eric Anholt suggested a first quick step toward improving the situation would be to use an array of state buffers. With N buffers we could make the waiting happen only 1/N as frequently as it's currently happening. So that's something that even someone like me without any detailed documentation on the i965 could do.
And with a little more smarts, (from someone with more information), we could presumably reclaim buffers that the hardware was done with without having to do any waiting at all.
So it shouldn't be too long before the waiting can be eliminated or reduced to an arbitrarily small amount of time.
Results
Given these identified solutions for the current known problems, (and much of the work in progress already), the next question I want to ask is what will things look like when these are solved?
I implemented quick patches to both EXA and the i965 driver to emulate the time being spent on migration and compositing going to zero. That's not totally realistic, but is at least a best-case look at where we'll be with these problems fixed. And here's what it looks like (with the previous results repeated for comparison):
Note that in this experiment, rendered results are not at all correct, (basically, no text appears, for example).
And, still, things aren't faster than NoAccel, but there's definitely still lots of room for improvement. For example, the pixman profile shows compositing, (fbCombineInU and fbFetch_a1) that should be moved to the hardware, (particularly when the hardware is infinitely fast like it is in my emulation here!).
After that, pixman's rasterization would be at the top of the pixman profile. I've been wanting rasterization to show up at the top of a profile for a long time so I could have an excuse to implement some ideas I have for much faster software rasterization, (and to explore using the hardware for rasterization as well). And, for some applications doing much more than just rendering text, rasterization might already be a lot closer to the top.
So that shows what software operations aren't hooked up to be accelerated yet. What else is here? As I pointed out before, (and is much easier to see in this chart than the one from earlier this week), libxul is mysteriously getting slower once the i965 gets involved, but libxul really shouldn't care. So that will be something to investigate by actually building mozilla with debug symbols.
Also, there's also significantly more overhead in libexa in this chart compared to those above. So there's some room for improvement there, (ExaOffscreenMarkUsed is at the top of the profile, and as I've mentioned before it looks ripe for improvement).
Finally, the i965 driver is still burning a lot of time in its wait
function here. I'm not sure what the cause of that is this time since
I've eliminated all calls to the wait function from
i965_prepare_composite and i965_composite in this experiment.
Oh, and the big libc time in this chart is from gettimeofday, (which I showed how to eliminate earlier). That patch hasn't been accepted upstream yet, and it wasn't included in this run.
As always, I've tried to make as much data available as possible, (you can even change the .oprofile extensions on the links to .callgraph for more data---but I often can't make sense of oprofile callgraph reports myself). So I'd be glad for anybody to dig in deeper and provide any useful feedback.
Posted Fri Jul 13 14:32:49 2007

